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rss-bridge 2024-04-23T19:08:08+00:00

Porting a cross-platform GUI application to Rust

In this blog post, we delve into the motivations for choosing Rust for our crash reporter, outline the unique challenges of designing an application that operates when the main browser has failed, and discuss the new architecture we've implemented. We also share insights into the technical nuances of the implementation, demonstrating how Rust's features are leveraged to handle crashes more effectively and securely.
The post Porting a cross-platform GUI application to Rust appeared first on Mozilla Hacks - the Web developer blog.


Firefox’s crash reporter is hopefully not something that most users experience often. However, it is still a very important component of Firefox, as it is integral in providing insight into the most visible bugs: those which crash the main process. These bugs offer the worst user experience (since the entire application must close), so fixing them is a very high priority. Other types of crashes, such as content (tab) crashes, can be handled by the browser and reported gracefully, sometimes without the user being aware that an issue occurred at all. But when the main browser process comes to a halt, we need another separate application to gather information about the crash and interact with the user.

This post details the approach we have taken to rewrite the crash reporter in Rust. We discuss the reasoning behind this rewrite, what makes the crash reporter a unique application, the architecture we used, and some details of the implementation.

Why Rewrite?

Even though it is important to properly handle main process crashes, the crash reporter hasn’t received significant development in a while (aside from development to ensure that crash reports and telemetry continue to reliably be delivered)! It has long been stuck in a local maximum of “good enough” and “scary to maintain”: it features 3 individual GUI implementations (for Windows, GTK+ for Linux, and macOS), glue code abstracting a few things (mostly in C++, and Objective-C for macOS), a binary blob produced by obsoleted Apple development tools, and no test suite. Because of this, there is a backlog of features and improvements which haven’t been acted on.

We’ve recently had a number of successful pushes to decrease crash rates (including both big leaps and many small bug fixes), and the crash reporter has functioned well enough for our needs during this time. However, we’ve reached an inflection point where improving the crash reporter would provide valuable insight to enable us to decrease the crash rate even further. For the reasons previously mentioned, improving the current codebase is difficult and error-prone, so we deemed it appropriate to rewrite the application so we can more easily act on the feature backlog and improve crash reports.

Like many components of Firefox, we decided to use Rust for this rewrite to produce a more reliable and maintainable program. Besides the often-touted memory safety built into Rust, its type system and standard library make reasoning about code, handling errors, and developing cross-platform applications far more robust and comprehensive.

Crash Reporting is an Edge Case

There are a number of features of the crash reporter which make it quite unique, especially compared to other components which have been ported to Rust. For one thing, it is a standalone, individual program; basically no other components of Firefox are used in this way. Firefox itself launches many processes as a means of sandboxing and insulating against crashes, however these processes all talk to one another and have access to the same code base.

The crash reporter has a very unique requirement: it must use as little as possible of the Firefox code base, ideally none! We don’t want it to rely on code which may be buggy and cause the reporter itself to crash. Using a completely independent implementation ensures that when a main process crash does occur, the cause of that crash won’t affect the reporter’s functionality as well.

The crash reporter also necessarily has a GUI. This alone may not separate it from other Firefox components, but we can’t leverage any of the cross-platform rendering goodness that Firefox provides! So we need to implement a cross-platform GUI independent of Firefox as well. You might think we could reach for an existing cross-platform GUI crate, however we have a few reasons not to do so.

  • We want to minimize the use of external code: to improve crash reporter reliability (which is paramount), we want it to be as simple and auditable as possible.
  • Firefox vendors all dependencies in-tree, so we are hesitant to bring in large dependencies (GUI libraries are likely pretty sizable).
  • There are only a few third-party crates that provide a native OS look and feel (or actually use native GUI APIs): it’s desirable for the crash reporter to have a native feel to be familiar to users and take advantage of accessibility features.

So all of this is to say that third-party cross-platform GUI libraries aren’t a favorable option.

These requirements significantly narrow the approach that can be used.

Building a GUI View Abstraction

In order to make the crash reporter more maintainable (and make it easier to add new features in the future), we want to have as minimal and generic platform-specific code as possible. We can achieve this by using a simple UI model that can be converted into native GUI code for each platform. Each UI implementation will need to provide two methods (over arbitrary platform-specific &self data):

/// Run a UI loop, displaying all windows of the application until it terminates.
fn run_loop(&self, app: model::Application)

/// Invoke a function asynchronously on the UI loop thread.
fn invoke(&self, f: model::InvokeFn)

The run_loop function is pretty self-explanatory: the UI implementation takes an Application model (which we’ll discuss shortly) and runs the application, blocking until the application is complete. Conveniently, our target platforms generally have similar assumptions around threading: the UI runs in a single thread and typically runs an event loop which blocks on new events until an event signaling the end of the application is received.

There are some cases where we’ll need to run a function on the UI thread asynchronously (like displaying a window, updating a text field, etc). Since run_loop blocks, we need the invoke method to define how to do this. This threading model will make it easy to use the platform GUI frameworks: everything calling native functions will occur on a single thread (the main thread in fact) for the duration of the program.

This is a good time to be a bit more specific about exactly what each UI implementation will look like. We’ll discuss pain points for each later on. There are 4 UI implementations:

  • A Windows implementation using the Win32 API.
  • A macOS implementation using Cocoa (AppKit and Foundation frameworks).
  • A Linux implementation using GTK+ 3 (the “+” has since been dropped in GTK 4, so henceforth I’ll refer to it as “GTK”). Linux doesn’t provide its own GUI primitives, and we already ship GTK with Firefox on Linux to make a modern-feeling GUI, so we can use it for the crash reporter, too. Note that some platforms that aren’t directly supported by Mozilla (like BSDs) use the GTK implementation as well.
  • A testing implementation which will allow tests to hook into a virtual UI and poke things (to simulate interactions and read state).

One last detail before we dive in: the crash reporter (at least right now) has a pretty simple GUI. Because of this, an explicit non-goal of the development was to create a separate Rust GUI crate. We wanted to create just enough of an abstraction to cover the cases we needed in the crash reporter. If we need more controls in the future, we can add them to the abstraction, but we avoided spending extra cycles to fill out every GUI use case.

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